1/31/2024 0 Comments Nuclear throne auto aimThe Recycle Gland mutation doesn't work with these weapons, but Shotgun Shoulders does. Fire doesn't damage the player and can't destroy enemy projectiles. That chance is 1/(25 + amount of flames), which means that it gets smaller with each fire particle that hits the enemy at the same time. The burning enemy can be damaged by fire again only after the hit animation stops, but there's a small chance for another burn to trigger and ignore the animation. They will also change into fire after traveling for some distance without hitting anything.Ī single fire particle can hit the target multiple times after touching it, creating a burn effect that does 2 damage per hit animation, up to 6 damage. Flame Pellets turn into fire on contact with a wall and don't bounce off. They do slightly more impact damage from up close (for two frames after leaving the weapon that damage value will be in brackets). Hitting a target with multiple Flame Pellets will deal all impact damage first and then deal fire damage. Flame Pellets turn into fire particles on contact with the target, dealing impact damage and then fire damage. It's automatic, has a higher fire rate than the Assault Rifle, and uses less ammo to fire a single burst.įlame Pop bullet weapons use bullet ammo, but fire Flame Pellets. Similar to the Assault Rifle, but shoots shotgun pellets instead of bullets. For the spread angle with the Eagle Eyes mutation, multiply by 0.3 (Triple Machinegun would have an offset of 0.9° and a fixed offset of 4.5°). Some weapons have a "Fixed" spread offset in addition to the randomized one, such as Triple Machinegun's 15°. Spread angle - The randomized directional offset that a weapon fires projectiles with. Lower reload time means higher rate of fire. has passively reduced reload time for all weapons. Reload time can be reduced by mutations like Stress or Trigger Fingers. Melee weapons have delay between each swing. Automatic weapons reload automatically but still have a delay between shots. Burst weapons have a delay between each burst. During this period of time, the weapon is unable to fire/swing. Reload time/swing delay - The delay a weapon has between each click listed in seconds.
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